Losing Their Voice

It has been recently become known that in the gaming industry there have been a serious amount of infringements on worker rights. In order to deal with the demand of gamers constant demand for new content, games, or new characters and DLC, game developers have been working overtime and order to deliver a polished finished product. A few months ago news broke that the development team for Red Dead Redemption Two was worked to the bone to produce the now award-winning game. In similar fashion there were complaints that NetherRealm Studios was being too demanding of workers time for the newest edition the in Mortal Kombat series, Mortal Kombat 11.

Tales From a World of Warcraft Veteran

The term “safe space”, is often thrown around by both liberals and conservatives in their political diatribes. Safe spaces are often pictured as areas were people can escape our harsh political climate, or where whiny college students go to complain. In this case, a safe space is quite apt to describe my experience playing Blizzard Entertainment’s MMORPG (Massively Multiplayer Online Role-Playing Game for you non nerds), “World of Warcraft”, or WoW, for short.

Inaugural Season of the Overwatch League Thrills Audiences

Tensions were high on the OWL stage, the series had gone to a fifth tiebreaker map and the reigning juggernauts, Soul Dynasty, were looking shaky, as the young guns of NY Excelsior looked to prove that the bigger they are, the harder they fall. On the last map, Dong-gyu “Mano” Kim of NYXL carried his team with masterclass tank play, securing the victory, and proving that nobody in the OWL was invincible; it was electric.